Class 4 of 7

Master of dark magic

Kara Büyücü

Where words end, the magic begins.

  • Magic
  • Damage
  • Control

Narrative

Where the Path Begins

Dark magic is not learned easily, and once learned it is not carried easily either. Every page in a Kara Büyücü’s book stands for a night that was paid for.

On a battlefield you can tell where they stand from the air alone: the light dims, the dust refuses to settle, sound arrives a moment late. Then the line comes apart.

Combat style

How It Fights

The basic rhythm of this class in a fight. A qualitative summary with no figures attached.

  1. Puts wide areas under pressure with destructive spells cast from range.

  2. Sets the rhythm of a fight by disrupting the enemy’s movement and formation.

  3. Its spells need time to prepare, and a mistake in positioning leaves it exposed.

Strengths

What It Is Good At

The main things this class brings to a group.

  • Strong area damage against crowded groups of enemies.

  • A control-heavy style of play that changes the flow of a fight.

  • Pressure applied from range, which gives the front line room to breathe.

  • Positioning well suited to breaking up enemy lines in guild warfare.

Skills

Skill Preview

The skill slots are ready; their contents have not been published yet.

  1. Skill slot 01

    Coming soon

  2. Skill slot 02

    Coming soon

  3. Skill slot 03

    Coming soon

  4. Skill slot 04

    Coming soon

  5. Skill slot 05

    Coming soon

  6. Skill slot 06

    Coming soon

Coming soonSkill names, effects and artwork will be published in this section once they are confirmed. We do not publish guesswork.