Class 4 of 7
Master of dark magic
Kara Büyücü
Where words end, the magic begins.
- Magic
- Damage
- Control
Narrative
Where the Path Begins
Dark magic is not learned easily, and once learned it is not carried easily either. Every page in a Kara Büyücü’s book stands for a night that was paid for.
On a battlefield you can tell where they stand from the air alone: the light dims, the dust refuses to settle, sound arrives a moment late. Then the line comes apart.
Combat style
How It Fights
The basic rhythm of this class in a fight. A qualitative summary with no figures attached.
Puts wide areas under pressure with destructive spells cast from range.
Sets the rhythm of a fight by disrupting the enemy’s movement and formation.
Its spells need time to prepare, and a mistake in positioning leaves it exposed.
Strengths
What It Is Good At
The main things this class brings to a group.
Strong area damage against crowded groups of enemies.
A control-heavy style of play that changes the flow of a fight.
Pressure applied from range, which gives the front line room to breathe.
Positioning well suited to breaking up enemy lines in guild warfare.
Skills
Skill Preview
The skill slots are ready; their contents have not been published yet.
Skill slot 01
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Skill slot 02
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Skill slot 03
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Skill slot 04
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Skill slot 05
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Skill slot 06
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Coming soonSkill names, effects and artwork will be published in this section once they are confirmed. We do not publish guesswork.